With 40% the actual Furious Charge Cooldown is 6 seconds, which allows us to perma-charge 3 or more monsters. For Speed Runs however it can make sense to go for around 40% Cooldown Reduction for Merciless Assault Breakpoints giving us 2 seconds back per target hit. The Immortal King's Call (6 ) Bonus in combination with the spender Seismic Slam Rumble and the Generator Furious Charge Stamina for massive Fury gain allows you to reset your Wrath of the Berserker and Call of the Ancients Cooldowns within seconds. Convention of Elements is another separate damage multiplier, giving you triple damage during your Fire cycle.You do not need to pay much attention to Cooldown or Attack Speed Breakpoints for regular gameplay.We use Insanity by default for its 50% separate damage multiplier but we gain Thrive on Chaos ' Life per Fury Spent (we do spend a lot with HotA) and 50% damage reduction from Striding Giant. Mortick's Brace grants us all runes of Wrath of the Berserker.Echoing Fury provides us with a ludicrous 75% Attack Speed bonus even if its default Chance to Fear on Hit is very annoying with our high Attack Speed.Fury of the Ancients allowing us to have both great Fury generation from Ancients' Fury and 50% damage reduction from Together as One. ![]() Bracers of the First Men and Remorseless are the other core items granting us HotA damage and Attack Speed multipliers for crazy damage output.Cubing it allows us to use two 1-Handed Weapons for more Attack Speed and Critical Hit Damage. The Gavel of Judgment for its huge separate damage multiplier and its Fury generation effect.Immortal King's Call (6 ) Bonus for the damage buff and cooldown reducing mechanics.
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